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Viewing: CSCI 6555 : Computer Animation

Last approved: Thu, 13 Apr 2017 16:03:20 GMT

Last edit: Fri, 24 Mar 2017 15:18:31 GMT

Catalog Pages referencing this course
School of Engineering and Applied Sciences
Computer Science (CSCI)
CSCI
6555
Computer Animation
Computer Animation
Fall 2017
3
Course Type
Lecture
Default Grading Method
Letter Grade

No
No

Corequisites

30

Frequency of Offering
Every Year
Term(s) Offered
Fall
Are there Course Equivalents?
No
 
No
Fee Type


No


Euler angles and quaternions; articulated figure motion; forward and inverse kinematics; kinematic, physics based, and behavioral motion control; rendering problems (temporal aliasing); sound synthesis and synchronization; recording and editing techniques.
As a result of completing this course, students will be able to:
1. understand algorithmic principles of motion control for computer animation
2. apply principles of motion control to write code to create animation systems (motion control)
3. be prepared for job in production environment, games, visualization, simulation, medicine, etc.
4. be prepared for further graduate studies in computer animation, graphics
Uploaded a Course Syllabus

Course Attribute
CCAS - Professional

Key: 2229